Network

Three locations. Real numbers, measured from your browser.

Latency is measured live from your connection to each node. No averages, no marketing numbers.

Locations
VirginiaAshburn, VA · US
Hardware
AMD Ryzen 9 7950X · DDR5 · NVMe
Protection
Anti-DDoS included
Latency
Measuring…
Status
Available

Network-edge filtering plus application-layer protection for every game.

MiamiMiami, FL · US
Coming soon
Hardware
Ryzen 9 9950X / 7950X · DDR5 · NVMe
Protection
Anti-DDoS included
Latency
Measuring…
Status
Coming soon

Network-edge filtering against volumetric and protocol floods, plus basic application-layer filtering.

DallasDallas, TX · US
Low stock
Hardware
AMD Ryzen 9 9950X · DDR5 · NVMe
Protection
Anti-DDoS included
Latency
Measuring…
Status
Low stock

Network-edge filtering plus application-layer protection for every game.

Virginia is being prepared with L7 filtering for every game. It appears here so you can plan; it does not take orders yet.

Measured live from your browser

How the network works

Network

Direct game connections

Players connect straight to the node's IP and port. No tunnels or relays in the game path.

One container per server

Every server runs in its own container with its own ports, memory and CPU limits. Neighbors cannot see or slow each other.

1 Gbps+ uplinks

Each node sits on a 1 Gbps or faster link with anti-DDoS filtering at the network edge.

Panel and SFTP anywhere

The panel, SFTP and backups work from any location. Moving a server between nodes keeps its identity.

Deploy where your players are.

Stock is live: order in any location marked available.
Build your server